DCIPs/assets/eip-5050/ActionsSet.sol

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// SPDX-License-Identifier: CC0-1.0
// Based on OpenZeppelin Contracts v4.4.1 (utils/structs/EnumerableSet.sol)
pragma solidity ^0.8.0;
library ActionsSet {
struct Set {
// Storage of action names
string[] _names;
// Storage of action selectors
bytes4[] _selectors;
// Position of the value in the `values` array, plus 1 because index 0
// means a value is not in the set.
mapping(bytes4 => uint256) _indexes;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(Set storage set, string memory name) internal returns (bool) {
bytes4 selector = bytes4(keccak256(bytes(name)));
if (!contains(set, selector)) {
set._selectors.push(selector);
set._names.push(name);
// The value is stored at length-1, but we add 1 to all indexes
// and use 0 as a sentinel value
set._indexes[selector] = set._selectors.length;
return true;
} else {
return false;
}
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(Set storage set, bytes4 value) internal returns (bool) {
// We read and store the value's index to prevent multiple reads from the same storage slot
uint256 valueIndex = set._indexes[value];
if (valueIndex != 0) {
// Equivalent to contains(set, value)
// To delete an element from the _selectors array in O(1), we swap the element to delete with the last one in
// the array, and then remove the last element (sometimes called as 'swap and pop').
// This modifies the order of the array, as noted in {at}.
uint256 toDeleteIndex = valueIndex - 1;
uint256 lastIndex = set._selectors.length - 1;
if (lastIndex != toDeleteIndex) {
bytes4 lastValue = set._selectors[lastIndex];
// Move the last value to the index where the value to delete is
set._selectors[toDeleteIndex] = lastValue;
// Update the index for the moved value
set._indexes[lastValue] = valueIndex; // Replace lastValue's index to valueIndex
}
// Delete the slot where the moved value was stored
set._selectors.pop();
// Delete the index for the deleted slot
delete set._indexes[value];
return true;
} else {
return false;
}
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(Set storage set, bytes4 value)
internal
view
returns (bool)
{
return set._indexes[value] != 0;
}
/**
* @dev Returns the number of values on the set. O(1).
*/
function length(Set storage set) internal view returns (uint256) {
return set._selectors.length;
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(Set storage set, uint256 index) internal view returns (bytes4) {
return set._selectors[index];
}
/**
* @dev Return the entire set of action names
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function names(Set storage set) internal view returns (string[] memory) {
return set._names;
}
/**
* @dev Return the entire set of action selectors
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function selectors(Set storage set) internal view returns (bytes4[] memory) {
return set._selectors;
}
}